Tag: Wizard 101

Wizard 101: Where There’s Smoke, the Fire School of Wizardry

If the mind is a candle, then the heart is the sun.

If you are looking for the burning heart of unfettered fury—if your deepest desire is to unleash devastating, meteoric catastrophe on your foes—if your closest held mantra is that the only defense is an overwhelming offense. Welcome young pyromancer. The Wizardry School of Fire has a place for you. Behold fire. And we say unto thee: SHEER FIREPOWER.

Read More

Weep for Wizard101

I loved Wizard101 from the moment I laid eyes on it. I had tried to play the MMORPG holy of holies, WoW, last year but it never clicked for me. Even after hours of questing, leveling, and whooping ass with my friends, I couldn’t get myself to care about my character or the world. The storylines seemed violent, fake, impersonal, and bland — all at the same time. I felt like a cog moving through a modern war zone. Though I had loved text-based MUDs as a teen, I came to believe that I just wasn’t cut out for MMORPGS.

Then I met Wizard101 during its beta.

Read More

Wizard 101: How to Insult People and Circumvent the Filter

People probably have already heard from us about the white-listed filter that exists in Wizard 101. It is not as badly implemented as similar for-tweens offerings in the market—things that often implode under their own weight as unusable. While it is nice that the filter is less cumbersome it is still a filter. It’s a form of censorship that doesn’t really add to the experience, it doesn’t offer any actual protections, and exists solely to damage the immersion for the players and make KingsIsle Entertainment look better to potential investors and overzealous parents.

Read More

Wizard 101: Becoming a Subscription Service

wizards-101-subscribe-nowWhat is that strange blip marring our skyline? Why yes, it looks like Wizard 101 has gone to a subscription service with a first-world is free paradigm. It appears in order to access much of the last levels of Wizard City and any world beyond—and all of this happening before we voces were able to reveal our innermost darkest thoughts about the game’s largest failing.

Never fear, that post is coming regardless of the looming subscription service. Keep reading.

Read More

Wizard 101: Moderation In All Things, the Balance School of Wizardry

Sorcery is the art of convocation, of mixing all other magics into one—transmutation, transmogrification, the alchemy of Wizardly arts. Ice, Fire, Life, Death, Storm, Myth as individuals they are all powerful—but betwixt and between there is Balance.

Wizards who choose the Balance school discover themselves with a very strange magic indeed. The introductory spells are all the standard spliff of attack monsters, shielding, and the sundry knife and fork of the wizarding experience. But that’s where the direct similarity ends.

Read More

Wizard 101: When It Rains It Pours, the Storm School of Wizardry

Blood and thunder! The Storm school has it going on—thunder, lightning, gale force winds, the unleashed power of brutal nature. Between having an energetic frog for a professor, Halston Balestorm, and a depressed tree, Torrence (in a mood resembling Eeyore) the Storm school is a good place for wizards looking to put a lightning bolt where the sun don’t shine.

Read More

Wizard 101: Not So Hard Knock, the Life School of Wizardry

What can we say? Your professor is a cow. Moolinda Wu heads up Life studies in Wizard City and she brings her teachings to her students in all her maternal glory. Life wizardry is all about the connection between all things, a couple friendly forest creatures, and a lot of healing. One of the strange boons of the Life school is the ability to use self-only healing spells on teammates—this particular effect has saved our beef in duels more than once.

Read More

Wizard 101: Summer’s End — Update

The world is ending. The Wizard 101 beta is officially closing up shop, slatting their windows, and deleting our characters. Weep! The event will take place tomorrow, August 29th, at 7:00a.m.

Don’t forget, also information about our extra-special-gift that has arrived. See the body text.

Read More

Wizard 101: The End of the Semester

The beta is ending soon! And with it shall go our characters. So an ominous note from our professor reads. It also suggests that people take as many screenshots as possible of their favorite wizards so that they can recreate them on the other side.

Fare thee well Iridian Stormshard, we barely knew thee.

Read More

Wizard 101: Tripping the Myth, the Myth School of Wizardry

Well, sit right down and we’ll tell you a tale, a tale of fame and woe. Where in the midst of the Ravenwood, a cyclops tree does grow. And aside he sits to a school where a wizard of much grim demeanor. And that teacher’s name is Cyrus Dake.

Myth wizards enjoy a strange set of spells that mostly summon amazing and monsters creatures to do their worst. However, what really sets the Myth school apart is that they get a minion right off the bat.

Read More
Loading

About

Vox Ex Machina, the voice of video games, is a gaming journalism magazine written by the voces, the different voices of games. Our team is diverse but small and we try our best to cover what might be interesting to our readers. Feel free to leave comments and talk to us, we're listening.

Advertisement

why is this blank