“If the mind is a candle, then the heart is the sun.”
If you are looking for the burning heart of unfettered fury—if your deepest desire is to unleash devastating, meteoric catastrophe on your foes—if your closest held mantra is that the only defense is an overwhelming offense. Welcome young pyromancer. The Wizardry School of Fire has a place for you. Behold fire. And we say unto thee: SHEER FIREPOWER.
The Fire School boasts a beautiful tree named Bernie who happens to be some sort of Hell Tree as he is wreathed in flame and his eyes plume with the heat. The professor of the Fire School is none other than Dalia Falmea, who happens to have the coolest perm ever.
Students of pyromancy hath not a pittance granted them by their art, they are destruction unleashed. With very little in the way of defenses, with the exception of a shield against the Ice School, they instead manage foes by crisping them without much preamble. The Fire School traces the lineage back to the very foundation of the world on the backs of the Dragons.
Fire spells pretty much sum up an ever-increasing gradient of extreme damage output. Even lower pip spells are categorically immense in their firepower and pyromancers tend to gain power-pips (pip x2 for school) faster than other schools just so that they can dish out more punishment. Having a Fire wizard on your team means one thing and one thing necessarily: you will never be outgunned.
While other schools use set up and combination to get their big effects into play, it is the Fire Wizard’s one fundamental job to bring down the hammer—and they come to the game with an entire bag of them. Fire spells run the gamut from the small but potent fire cats, up to mutli-target splash destruction of meteor strikes, and culminate in the surprisingly amusing Helephant.
A well stacked Fire school deck will render even the toughest enemies to ash in a matter of rounds as long as they are well supported by shields and buffs from their party mates. They do not come with the staggering amount of hit points and resistances like Ice Mages so they require a bit of special tending to keep enemies from wearing them down. Fire Mages fight battles of horrific attrition, scything through foes with their flames before being cut down themselves.
With a Fire Wizard present you will always be warm.
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Pyromancers could choose ice as their secondary school to lash the bash out as well as sturdy up with tower shields, etc. Or vice versa, a thaumaturge could choose fire as their secondary school as Professor Falmea teaches high damage spells even as a secondary school.
:) nice article
FIRE STINKS!!!!!!!!!!!!!!! FIRE IS FOR NOOOOOOBS !!!!!!!!! ICE RULES!!!!!!!!!!!
>.< A man after my own frozen heart.
what are you taking about fire is the way to go not ice nor storm
I think that life is a good secondary school for all because you can heal yourself.
and get a life mastery amulet
waaaayyy toooooooo goooooooo fiiiiiiiirrreee
I like to use Fire and Ice. They balance out pretty well. Fire’s pure strength and Ice’s sturdy defense would make you almost unstoppable in basic terms.
I am a level 40 pyromancer and I LOVE FIRE! GO PYROMANCERS!!! I feel that ice or life would be a good school because they both offer great advantages in battle. Ice provides defenses, and life provides healing. And along with that, you have fire to do lots of damage.
“Brandon FrostHammer
July 20, 2010 9:31 pm
FIRE STINKS!!!!!!!!!!!!!!! FIRE IS FOR NOOOOOOBS !!!!!!!!! ICE RULES!!!!!!!!!!!”
You idiot
why cant we respect each other I will personally unleash my firezilla on you you fool
Jeremy firehunter
Tasha dragonheart
I agree
click on my name and join my pyromancer site
A Pyromancer site! Not bad. I like the idea of people forming guilds based around W101 schools. There’s a lot to learn about the magic and strategy.