Most games have a way to inform you that yes, you do, in fact, suck. In the early Nintendo days, it was a constant beeping when your health fell down below the FDA-mandated three hearts. More recent games deliver the clarion call of suck by unlocking easy failbaby mode, all for you. Here’s a checklist of how the top games of 2011 lay the suck card on the table. IGN has the story.
Plenty veiws of suck… for me, think it was the random hints and tips I kept getting after dieing repeatedly on Black Ops…
I was playing Zelda, the Legend of, with a friend one evening. We were tromping through the Death Mountain dungeon, and my friend seemed a little confused. Asking why, he said it was the music. Seemed off, missing something. Then I took a Wizzrobe to the face, and the low-health beep started up.
“Oh,” he said, “That was it.”