Gaming has changed since the days of Pac-Man. It’s an easy thing to say, but a harder thing to survive, especially if you’re a game company. The history of our little hobby is littered with the corpses of companies who failed to predict the future, or which clung to the old millstones that dragged them under the waves of change. Eugene Evans is a survivor, with a 30-year career in gaming behind him. Check out what he thinks about the change that defines gaming. GamesIndustry has the story.
The social changes wrought by gaming are the biggest issue in our little hobby, I think. They were impossible to predict, being outside the game, but now the social scene is a huge part of gaming. I know couples who game together, I know couples who became couples because they gamed together. We’ve all see in-game weddings, but really-real weddings also happen because of gaming.
How does a company turn that kind of social behavior into a product?