BioWare’s new MMORPG, Star Wars: The Old Republic is an impressive piece of work. It’s also expensive, with estimates of over 200-million of the human dollars being poured into its dark machinery. This comes in an era where video games are increasingly separating into blockbuster titles with massive budgets, and simple games with small budgets for smartphones and casual gamers. Either way, SWtOR is a major investment, but will it pay off for BioWare and the Star Wars franchise? TG Daily has the story.
I’ve heard SWtOR described as Knights of the Old Republic 3, and apparently, that’s not far off. But can an MMO designed around a single-player experience hold its players for very long? What does SWtOR offer to keep players in three months from now? Six months from now?
Watching SWtOR in action, it’s easy to see why it could be gauged as the most expensive MMO ever. Every story line is voiced, it has a vast world, and there’s hundreds of hours of gameplay to get through — both Empire and Republic — it’s almost like a highly interactive movie.
This game is very difficult to pull away from when it gets going and that’s because it’s an interactive storyline with sometimes MMO elements.