Clang is all about historical swordfighting, as accurate to real styles and techniques as possible. Neal Stephenson is a sci-fi author with a few good books under his belt. Kickstarter is the crowd-sourced funding solution that just raised over five-hundred thousand of the human dollars to make Clang a reality. Once again, Kickstarter proves that with a good name and a good idea, it’s possible to drag funding directly from the gaming community, and that has implications for the indie scene. Rock, Paper, Shotgun has the story.
As the photo in the article proves, when at all possible, involve a Tesla coil. Why is there a watermelon there? I’ll tell you later.
Stephenson always struck me as the sort of person who might like to accurately simulate swordfighting and make it fun — if anyone can get that developed properly in a game, it might be him.