A Valley Without Wind is a procedurally generated open world adventure game, which, as sales pitches go, ranks up there with “free cocaine” and “infinite kitten petting room.” So the concept is solid, but what about the execution? That’s what this article is all about, a considered and considerable discussion of an adventure through a fallen world. Rock, Paper, Shotgun has the story.
Video games have an amazing power, that is, they can be different every time you play them. That’s the power of procedural generation, and I’m stunned that more games don’t use it. Especially mystery games. What the hell, Heavy Rain?
A new procedural game on the market definitely catches my attention.