The perpetually publisherless studio Double Fine broke records with its recent Kickstarter campaign to fund an unknown game. This success shook loose an avalanche of game designers tumbling through Kickstarter to fun their own games. Now, Double Fine is considering its cash harvesting options with the goal of ditching traditional publishers and the work for hire model entirely. What tricks does this quirky little studio have up its sleeves? GamesIndustry has the story.
Seriously, what’s up with that one jump in the Meat Circus? Anyhow, the traditional publishing model for game studios is a death march. It’s one of the great reasons why gaming is such a crushing industry. If Double Fine can step away from that model, it could provide a ray of hope for the drudges feeding their limbs into the gears of the game development grind.