Okay, so Skyrim had a lot of bugs when it shipped. Hey, it’s a big game, a complex engine of many spinning gears. Who could have known? Well, turns out, Bethesda did. On the PlayStation 3, Skyrim had issues. Huge, gaping, game-breaking lag issues. Enough to make the game unplayable. Oh, and Bethesda knew about them and shipped anyhow. Wasn’t that nice of them? While the game-maker claims to have thrown a fix or two on the issue, it’s obvious whatever they did had no effect or relation to the real world. So if you’ve been wondering, here’s the deal. Kotaku has the story.
Why anyone would buy Skyrim on a platform that actively resists mods is beyond me. Modding Bethesda games has continually been proven as the only way to really make them playable. That, and messing around with weird mods is just good, clean fun.