DmC being Devil May Cry, a new game in the venerable hardcore gaming series. To put the game together, a Capcom team met with Ninja Theory, creating a slight cultural clash. Each team had their own way of doing things, and needed to learn from the other to see the project through. In this interview, the Capcom side gives their impressions of western game design, including the discovery that graphics seem to come first before gameplay. Siliconera has the story.
Game studios always have their own cultures and ways of doing things. Putting together a game is a major work, with a thousand moving parts, and by the end of it a successful team is so close they communicate by telepathy. Introducing folks from another studio into that process is always going to cause some cultural clashes, but professionals can learn from this friction and trade best practices with their outside brethren.